Showing posts with label Ideas. Show all posts
Showing posts with label Ideas. Show all posts

Thursday, 5 May 2016

A change of location - good for filling the well

This week I've been out and about to some places I haven't visited for a while.  It's finally spring in England, and the last week has been a sunny and warm one.  The rise in temperature is welcome after a colder than average April.

I benefited from my change of scene by getting a flurry of new ideas.  Going to new places is good for "filling the well" as creativity teacher Julia Cameron calls it.  As I'm out and about I can observe things I want to change in the world, or things which I think need to change.  These provide the driving force for new stories.

And one of the things I notice a lot is aimless people, people without a purpose, or even a plan for the current day.  There are the retired men who buy the cheapest coffee in the cafe then hog the best window seat for three hours, staring out into pace.  But what if one of these aimless-looking men had knowledge that could save the world?  What if they were an adept at an ancient wisdom that was desperately needed to avoid global disaster?  Will our planet go to its doom because Western cultures generally don't respect and honour their senior citizens?

A change of scene has taken me to walking by the shore.  I see the many moods of the sea while walking beside it.  When it's out in the distance it leaves acres of mud flats.  What if someone buried a canister in the mud with top-secret data in it? 

What if this was a sea on another world, and the buried object contained the key to an ancient weapon?  And what if a bitter and twisted antagonist had heard about that burial, and was determined to find the key?  But maybe the ocean itself is the key's guardian?  Maybe it has some awareness that it uses to protect the key.  Or maybe the key itself has some awareness.  Perhaps the ocean and the key can communicate.  Perhaps the ocean knows that it will be harmed if the key is found and used to set off the weapon.  So many ideas from a change of scene and the application of the SF writer's magic question "what if".

A change of scene is a great way to "fill the well" of creative ideas.  Walking with our senses open, and alert to answers to the "what if?" question, we revitalise our ideas and or writing.  Anyone for octopus emperors?

Saturday, 15 March 2014

Will it run, or fly?

Ideas are the life-blood of SF.  And we often get them by asking the magic question "what if?"  But every writer knows that ideas don't make a story.  They're only the first stage in the process of turning that creative spark into a fully-fashioned narrative,

It helps to know at an early stage whether our idea will run - or more likely, fly if it's an SF story.  And that means examining and questioning the idea in detail before we start writing.

Is the idea logical?  Something that totally reverses known science had better be well worked-out and justified before you start to write it.  If there's no evolution by natural selection on your world you have to show in detail what other mechanisms are at work there.  Of course, your book could be based around this new scientific discovery and how the knowledge changes science.

Coming up with original ideas is also a challenge.  At this stage in the development of SF, many ideas are re-workings of concepts that are well accepted into a different form.  But that doesn't mean you can't produce something stunning.  Witness the ancillaries in Ann Leckie's Ancillary Justice.  It's about adapting or modifying what's gone before.

I did exactly that with my novel Eyemind.  I love Anne McCaffrey's brainship books, and I wanted to do my own take on them.  So I created Bi, a paraplegic housed in a Supercruiser who works for Intel.  The basic idea is shamelessly copied from Anne McCaffrey, but I've put my own stamp on it.  Bi controls a land vehicle not a starship or space station, and he's basically working as a PI.

If you're writing a novel you've got to be sure that your idea will sustain a long narrative.  That means you'd be wise to work out its details and some idea of the plot before you start writing.  Working out the science, culture, and politics surrounding your idea will give weight to it, and you confidence that you can pull the story off.

One of the criticisms I have of so-called Golden Age SF stories is that they're all idea, they're all shiny tech.  Often that tech was worked out in detail and lovingly described, but what wasn't described was its effect on the societies that used it.  How do instant ansible communications change societies?  How do people feel emotionally about the tech?  Will it prompt New Luddites out into the city's streets to destroy this evil creation?

Deciding whether an idea will fly is about knowing how it drives the action of the story, and how it affects the motivations of the main characters.  You've got to get these things in place or your idea won't fly.